Free from Aphelion

Thump

A page per genre of electronic music. What it is, what it sounds like, the handful of elements that actually define it, and how to get them - plus the drum pattern, playable here and downloadable as MIDI.

237 genres

Disco and Funk

13

The drummers house was copied from. Played by hand, which is why the grid never quite explains it.

House

17

A kick on every beat and an offbeat that swings the whole thing. Everything from Chicago in 1985 to whatever Ibiza is doing now.

Techno

15

The same steady kick, pointed somewhere colder. Detroit, Berlin and the many rooms that have got louder since.

Trance

15

Four to the floor pointed upward instead of outward, with the offbeat carrying the whole arrangement.

EDM and Festival

12

Built for a main stage and a drop. The commercial end of four to the floor, from electro house onward.

Global Club

23

Rhythm-first dance music from Johannesburg, Rio, Luanda, Lagos and Newark. Percussion carries these, not the kick.

Latin and Caribbean

16

Cumbia, guaracha, soca and the rest. Rhythms with centuries behind them, running through a drum machine.

Hip-Hop

16

Where the backbeat comes back and the grid stops being straight. Swing, ghost notes and a snare that means it.

Dub and Dancehall

14

Jamaica, and the rhythms the rest of the world borrowed from it. The one drop, the dembow, and what happened next.

Bass Music

14

Half-time snares and sound system weight. What the UK did after garage went underground.

Hardcore

14

What happens when the kick stops being a drum and becomes the instrument. Rotterdam onward, and faster every year.

Industrial and EBM

12

Sequenced, mechanical and deliberately unpleasant. The body music that came out of Belgium and never quite left.

Rave and Breaks

11

The UK's other lineage: a sped-up break, a stab and a siren, and everything that came out of it.

IDM and Breaks

16

Patterns that treat the grid as a thing to argue with. Programmed rather than played, and audibly so.

Deconstructed Club

10

Club music taken apart and reassembled wrong on purpose. The grid is a thing to fight.

Chiptune and Synthwave

13

Drums from a sound chip or a machine that is pretending to be 1984. Programmed, and proud of it.

Other

6

The ones that fit nowhere else. A short list on purpose, because a category called Other should stay small.

What the patterns are

One or two bars of sixteenth notes across up to six voices: kick, a backbeat that is a clap or a snare or a rimshot depending on the genre, closed and open hi-hats, and two percussion lanes that change instrument to suit. Velocities are real rather than uniform, because the accents are most of what makes a groove sound like its genre, and they come across in the download.

Where a genre swings, the swing is in the file rather than drawn on the grid, which is what a hardware sequencer does and what your DAW expects. The MIDI is a standard format 0 file with the drums on channel 10 and the General MIDI note numbers, so it should land in any DAW and hit the right pads without remapping.

Thump is free, from Aphelion.