Free from Aphelion
Thump
A page per genre of electronic music. What it is, what it sounds like, the handful of elements that actually define it, and how to get them - plus the drum pattern, playable here and downloadable as MIDI.
Disco and Funk
13The drummers house was copied from. Played by hand, which is why the grid never quite explains it.
- Funk88-112The One, hit hard, with everything else arranged around getting back to it.
- New Orleans Funk84-102Second line parade rhythm dragged into a studio and made to sit still.
- P-Funk96-114Slower, heavier, and built around the space between the hits.
- Afrobeat100-124Tony Allen playing four drummers' parts at once and never landing hard.
- Go-Go92-110Washington DC funk that never stops between songs, carried by percussion.
- Philly Soul106-122Sigma Sound, 1973, and the hi-hat that every house record since has copied.
- Disco110-128Four on the floor, a string section, and a drummer working very hard.
- Salsoul and New York Disco114-126Latin percussion in front, a rhythm break in the middle, cut for the Loft.
- Mutant Disco104-124Downtown New York playing disco badly, on purpose, and inventing something.
- Euro Disco116-132Munich, a sequencer, and a drummer instructed to play like a machine.
- Boogie104-120Post-disco, slowed down and tightened up, with a Linn in the room.
- Italo Disco116-128Rome and Milan, all drum machine, and no attempt to sound like a band.
- Hi-NRG126-140Disco taken up to 132 and pointed straight at the gay clubs that kept it alive.
House
17A kick on every beat and an offbeat that swings the whole thing. Everything from Chicago in 1985 to whatever Ibiza is doing now.
- Chicago House116-128The drum machine that started it, still running on 2 and 4.
- Acid House118-132One broken bass machine, and a rhythm track that gets out of its way.
- Deep House115-124The chords come forward and the drums get quieter about it.
- Garage House116-126New York and New Jersey, with a gospel singer and a live snare.
- Ghetto House138-152Chicago again, faster and ruder, with the kick doing the talking.
- Disco House120-128A disco loop, a real snare, and a tambourine that never stops.
- French House118-130One bar of a disco record, opened and closed with a filter.
- Jackin' House120-128Chopped, swung hard, and built to make people move their shoulders.
- Tribal House122-130The congas take over and the hi-hats get out of the way.
- Tech House122-128House arrangement, techno restraint, and everything on the grid.
- Microhouse118-128House reduced until the silence between the hits is the arrangement.
- Melodic House120-124Four on the floor, and everything else pointed at the feeling.
- Afro House112-124The bell keeps time and the kick just holds the floor down.
- Amapiano106-118Johannesburg, slowed down, with the log drum carrying the bass.
- UK Garage128-138Sped-up house from New York, rebuilt in London around the bass.
- 2-Step128-140The kick leaves the floor and the snare has to hold the bar together.
- UK Funky124-134Congas, a broken kick, and a bar that refuses to sit square.
Techno
15The same steady kick, pointed somewhere colder. Detroit, Berlin and the many rooms that have got louder since.
- Detroit Techno122-138Machine funk from a city that heard the future and made it swing.
- Acid Techno130-148One broken bass synth, turned up, and a kick that will not stop.
- Bleep Techno118-134Sub bass from a sound system, and almost nothing else in the room.
- Dub Techno116-128A chord, a delay, and forty minutes of the two of them talking.
- Ambient Techno100-125A pulse you could sleep through, with the room mixed louder than the kit.
- Minimal Techno120-132Twelve sounds, arranged so carefully that you never notice there are twelve.
- Melodic Techno118-128Techno tempo, techno drums, and a chord progression that wants to be a film score.
- Hypnotic Techno128-140Nine minutes of almost the same bar, which is exactly the intended effect.
- Peak-Time Techno134-148Built for a big room at one in the morning, and it does not pretend otherwise.
- Hardgroove Techno132-145Congas, a swung sixteenth, and three decks going at once.
- Electro-Techno124-140The kick stops being on every beat, and the 808 takes over.
- Broken Techno120-136Techno with the kick pulled off the grid and the snare left holding it together.
- Industrial Techno128-145Metal, distortion, and a kick with the transient sharpened into a weapon.
- Hard Techno145-165A kick that bounces off the offbeat and a snare roll into every loop point.
- Schranz150-180German, loud, and made of one loop being hit repeatedly with a hammer.
Trance
15Four to the floor pointed upward instead of outward, with the offbeat carrying the whole arrangement.
- Classic Trance132-145Frankfurt in 1992, with a 909 open hat doing most of the work.
- Dream Trance130-142A piano, a held string chord, and a kick that stays out of the way.
- Acid Trance136-150A 303 pointed upward instead of at the floor, over a 909 with the hats open.
- Goa Trance138-150Anjuna beach, a DAT walkman, and a top end mixed for an outdoor rig.
- Psytrance140-150Kick, then three bass notes, and an open hat on the last sixteenth of every beat.
- Full-On140-152Psytrance with the melody put back and the top end turned all the way up.
- Darkpsy146-165Faster, atonal, and built so that nothing in the bar tells you where you are.
- Hi-Tech Psy175-205Around 190, with more hat events per second than anything else here.
- Progressive Psytrance132-142The morning set: the same rolling bass with almost everything else removed.
- Psybient80-108The chill-out tent, at half the tempo and none of the urgency.
- Uplifting Trance136-142The breakdown is the record and everything else is a runway to it.
- Vocal Trance132-140The same tempo with half the drums, because somebody is singing over it.
- Progressive Trance126-136Long, patient, and built so the change you notice happened four bars ago.
- Tech Trance136-146Trance arrangement, techno drums, and the melody cut back to a riff.
- Hard Trance140-155The hoover, the offbeat open hat, and a snare roll that lasts half a bar.
EDM and Festival
12Built for a main stage and a drop. The commercial end of four to the floor, from electro house onward.
- Electro House124-132Distortion on the bass, a crash on the downbeat, hats on the eighths.
- Fidget House122-130Chopped, lurching, and built from the four bars everyone else threw away.
- Dutch House126-130Toms instead of hi-hats, and a lead that sounds like a kettle boiling.
- Progressive House124-130Sixteen bars of build, two beats of air, and a chord you can see from the back.
- Complextro126-132Every sixteenth belongs to a different sound, and the kick gives up halfway.
- Big Room126-132A kick, a supersaw, and the confidence to leave the rest of the bar out.
- Melbourne Bounce125-132The kick plays the offbeat as well, and that is where the bounce comes from.
- Hardbass145-160Russia at 152, and a bass note pumping on every offbeat eighth.
- Festival Trap135-155Trap drums for a main stage, where the drop is a horn line and not a verse.
- Future Bass140-160Supersaws that bend under your feet, over a snare that only visits beat three.
- Future House122-128Deep house furniture with a bass filtered until it starts talking.
- Slap House118-126One bass note on every offbeat, and very little else in the bar.
Global Club
23Rhythm-first dance music from Johannesburg, Rio, Luanda, Lagos and Newark. Percussion carries these, not the kick.
- Gqom118-132Durban answered house music by throwing the four to the floor away.
- 3-Step106-118Three kicks where the bar expects four, and the gap does the dancing.
- Kwaito96-112House records slowed to a walk in Soweto, and sung over in Isicamtho.
- Shangaan Electro168-192Limpopo wedding music at 180, with no bass drum doing the driving.
- Bacardi118-134Pretoria took kwaito up to house tempo and let the rimshot rolls do the work.
- Baile Funk122-138Rio's beat built from candomble drums and a Miami bass sample.
- Funk Mandelao126-142Sao Paulo funk stripped to a doubled bass drum and a phone speaker.
- Kuduro130-150Luanda's hard bottom, built on semba drums and a 3-3-2 kick.
- Afrobeats98-116Lagos pop, with the backbeat on 3 and a shekere holding it together.
- Zanku98-116Lagos street-pop, built on a fuji percussion bed and a doubled kick on beat 3.
- Azonto122-138An Accra dance craze with a kpanlogo bell holding the whole record up.
- Highlife108-132The Gold Coast dance band sound, and the drum machines that carried it into the eighties.
- Mbalax118-145Dakar sabar drumming put on a stage, with the talking drum answering the kit.
- Singeli180-300Dar es Salaam at two hundred and up, with the hand drums doing the running.
- Bongo Flava88-108Dar es Salaam pop with a hip-hop backbone and coastal drums over the top.
- Coupe-Decale108-128Ivorian club music from the Paris exile scene, run by a bottle and a bell.
- Ndombolo122-142The Kinshasa sebene, driven by the cavacha chugging on every offbeat.
- Gnawa84-116Moroccan lila music, the guembri holding a three three two and iron on every sixteenth.
- Rai106-132Oran cassette pop, a derbouka played live against a drum machine preset.
- Shaabi92-116Cairo's cassette music, a tabla playing baladi and a voice with a grievance.
- Mahraganat105-130Cairo weddings on a cracked laptop, maqsoum on a machine and autotune on everything.
- Jersey Club130-148Newark's five kick pattern, a bed squeak, and a vocal chopped to bits.
- Baltimore Club124-136Four to the floor with the Think break laid across it, and very little else.
Latin and Caribbean
16Cumbia, guaracha, soca and the rest. Rhythms with centuries behind them, running through a drum machine.
- Rumba156-212Three drums and a pair of sticks arguing across one clave, in Matanzas.
- Songo168-220Changuito put a rumba ensemble on one drum kit and Havana danced to it for twenty years.
- Timba176-224Havana in the nineties, playing songo at funk volume with the brakes off.
- Salsa162-210Cuban son rebuilt in a New York basement, and the word a record label invented for it.
- Bomba88-122Puerto Rico's oldest drum music, where the high drum follows the dancer's feet.
- Merengue116-162A two-headed drum, a metal scraper, and the fastest dance floor in the Caribbean.
- Bachata104-150Guitar music from the Dominican countryside, with a bongo running underneath it.
- Soca128-172Trinidad Carnival at running speed, with a brake drum keeping everybody honest.
- Bouyon126-154Dominica, not the Dominican Republic, and a kick that goes nowhere near a dembow.
- Zouk102-134Kassav put gwo ka drums into a drum machine and sold two million records with it.
- Kompa84-118Haiti's national dance since 1955, built on a stick pattern and a very patient bass.
- Cumbia82-112A small drum on every offbeat, and the most widely copied rhythm in the Americas.
- Digital Cumbia78-104Buenos Aires slowed the coastal rhythm down and put a subwoofer under it.
- Guaracha122-138Aleteo, zapateo and a four to the floor kick, out of Medellin and Cali.
- Tribal Guarachero120-140Monterrey teenagers, pointed boots, a pre-Hispanic flute sample and a tresillo kick.
- Changa Tuki136-172Caracas barrio party music at raptor speed, made on stolen software and shouted over.
Hip-Hop
16Where the backbeat comes back and the grid stops being straight. Swing, ghost notes and a snare that means it.
- Old School96-112Breakbeats, an 808 and a cowbell, from before anyone decided what the rules were.
- Boom Bap85-95A hard kick, a harder snare, and a hundred ghost notes holding the gaps open.
- Jazz Rap86-100A ride cymbal, an upright bass, and a crate of records nobody else had opened.
- Trip-Hop78-96Half-time, drenched in reverb, and in no hurry to get anywhere at all.
- G-Funk88-100A tambourine, a whining Moog, and a beat that leans back the entire way.
- Memphis Rap68-88A driving 808, a snare on three, and tape hiss doing half of the work.
- New Orleans Bounce92-106One break, played forever, with the snare stuttering across every bar.
- Crunk130-150Half-time, hollered, and built almost entirely out of an 808 and a cowbell.
- Snap72-86Almost nothing, arranged carefully, with fingers where the snare should be.
- Hyphy96-112A rubber-band bassline and a clap that turns up one sixteenth early.
- Trap130-155A sliding 808, a snare on three, and hats moving faster than any grid can show.
- Drill130-150Chicago's answer to trap: slower to move, colder, and stripped to the bone.
- UK Drill138-150The backbeat pushed off three, and an 808 that slides between every note.
- Lo-Fi Hip-Hop70-90A rimshot, a detuned piano loop, and swing heavy enough to trip over.
- Cloud Rap60-78Space where the drums should be, and reverb filling every bit of it.
- Phonk125-160Memphis tapes, a cowbell riff, and a kick that refuses to sit still.
Dub and Dancehall
14Jamaica, and the rhythms the rest of the world borrowed from it. The one drop, the dembow, and what happened next.
- Ska138-168Jamaica's first music of its own, played fast and landing on the upbeat.
- Rocksteady70-90Ska cut in half, with the bass promoted to lead instrument.
- One Drop64-84The beat with nothing on the downbeat, and the rest of reggae built on that hole.
- Rockers68-88The one drop with the bass drum put back on all four beats.
- Steppers72-92Four to the floor at reggae tempo, and the hardest thing in the family.
- Dub60-82A rhythm track with holes cut in it, and the mixing desk playing the solo.
- Lovers Rock74-92Reggae written about romance instead of politics, and made in south London.
- Rub-a-Dub64-82The Roots Radics slowed the riddim down and left the deejay all the room.
- Sleng Teng66-84A Casio preset, a slowed tempo, and the day reggae stopped needing a band.
- Ragga82-104Digital riddims built for a deejay, hard and dry and faster than roots.
- Dancehall86-106Nineties Kingston, where the kick syncopates and the snare takes the backbeat.
- Reggaeton86-104The Dem Bow riddim, rebuilt in Panama and Puerto Rico into the biggest beat alive.
- Moombahton102-114Dutch house pulled down to 108 by accident, and it stayed there.
- Dembow108-130Santo Domingo took the riddim back, sped it up and built a genre on the con con.
Bass Music
14Half-time snares and sound system weight. What the UK did after garage went underground.
- Dungeon Sound134-142Croydon record shop garage, dubbed out and pointed at the floor.
- Grime138-142Counted at 140 and felt at 140, with a square wave doing the singing.
- Dubstep138-142Counted at 140, felt at 70, and built around a snare on beat three.
- Deep Dubstep136-142Half-time at 140 with the drums pulled back so the sub can breathe.
- Brostep138-146The mid-range weaponised, over a half-time snare and a crash on one.
- Riddim138-144Three notes, a triplet gallop, and drums that get out of the way.
- Bassline132-145Sheffield kept the four four kick and put an organ hook underneath it.
- Future Garage124-136Garage timing and half-time weight, soaked in tape hiss and rain.
- UK Bass126-136A catch-all that turned into a sound: 130, broken kick, cowbell on top.
- Wonky128-145Everything nudged off the grid until the bar walks with a limp.
- Weightless128-142Grime with most of the drums removed and the space left in.
- Glitch Hop100-115A funk break at 110, cut apart and reassembled one sixteenth wrong.
- Drumstep165-180One bar at half speed, one bar at full, and the join is the hook.
- Halftime165-178Drum and bass tempo, dubstep gravity, and a ride holding the middle.
Hardcore
14What happens when the kick stops being a drum and becomes the instrument. Rotterdam onward, and faster every year.
- Hardcore Techno150-175Frankfurt in 1990, where the kick first stopped behaving like a drum.
- Gabber170-200Rotterdam, a distorted 909, and nothing else in the track at all.
- Mainstream Hardcore145-170The Dutch millennium sound: a long screaming kick and a roll into every drop.
- Happy Hardcore160-180The same hard kick with a piano riff and a sped-up diva on top of it.
- UK Hardcore165-185What happy hardcore became once the breakbeat was replaced by a hat roll.
- Jumpstyle140-155A Belgian dance with a bassline built to be jumped on rather than danced to.
- Hardstyle140-155Kick, then a bass note where the kick is not. That gap is the genre.
- Rawstyle148-165Hardstyle with the reverse bass deleted and the kick made to scream.
- Industrial Hardcore170-200The one grid in this family where the kick refuses to sit on the beat.
- Doomcore70-110Eighty-eight beats a minute, and every one of them lands like a door closing.
- Frenchcore190-220A kick on every eighth, rolling, with the loud and quiet hits alternating.
- Uptempo Hardcore180-220Two hundred beats a minute, where the kick roll became the melody.
- Terrorcore220-280Two hundred and fifty, with a limp in the kick that makes it worse.
- Speedcore250-300Three hundred beats a minute, and the kick is on every sixteenth.
Industrial and EBM
12Sequenced, mechanical and deliberately unpleasant. The body music that came out of Belgium and never quite left.
- Early Industrial90-130Scrap metal, a tape loop and a rhythm box, from before anyone called it a genre.
- Minimal Wave108-132Two synths, a preset rhythm and a four-track, pressed in an edition of three hundred.
- Coldwave120-146Post-punk on a drum machine, with the snare landing where the beat is not.
- EBM124-140A sequenced bassline, a shouted count-in, and a kick that marches rather than dances.
- New Beat98-118Belgian EBM played at the wrong speed on purpose, and it took over the country.
- Electro-Industrial100-124Vancouver rewired EBM into something sampled, broken and far less danceable.
- Dark Electro92-112Frankfurt in 1991, where the samples got longer and the tempo fell through the floor.
- Rhythmic Noise125-175The kick becomes the entire track, and the backbeat is thrown out altogether.
- Aggrotech130-152Hellektro: a clipped kick, a screamed vocal and a hi-hat running at double time.
- Futurepop132-148EBM vocals over a trance kit, and the drums stop pretending to be industrial.
- Martial Industrial72-100A field drum, a choir sample and no hi-hats at all, at half the speed of the rest.
- Neue Deutsche Haerte84-112German industrial metal built on a programmed stomp rather than a drummer's fill.
Rave and Breaks
11The UK's other lineage: a sped-up break, a stab and a siren, and everything that came out of it.
- Britcore108-126British hip-hop at rave tempo, all sirens and stacked breaks, three years before hardcore.
- Jungle Techno144-160The year the four to the floor kick started losing its argument with the break.
- Darkcore150-168Hardcore with the lights off: half-speed sub, a stretched scream and a lot of gaps.
- Funky Breaks128-142A b-boy break with a sound system behind it and a scratch on every fourth bar.
- Acid Breaks132-148A 303 carrying the tune while the break deliberately stays out of its way.
- Progressive Breaks126-138Breaks slowed to a walk, mixed for a big room and given eight minutes to arrive.
- Psybreaks138-155A psytrance bassline with the kick taken away and a breakbeat put in its place.
- Broken Beat118-136West London musicians programming jungle at half speed and refusing to quantise it.
- Florida Breaks122-136Orlando in 1996: a hard kick, a stripped break and a sub bass with the room to itself.
- Ghettotech145-168Detroit's answer to Miami bass, at 156, with the claps rolled by hand.
- Juke150-168Chicago's ghetto house sped up until the dancers took it away from the DJs.
IDM and Breaks
16Patterns that treat the grid as a thing to argue with. Programmed rather than played, and audibly so.
- Electro118-138The 808 programmed as a rhythm machine rather than a metronome.
- Miami Bass125-150Electro with the kick decay turned up until the car doors rattle.
- Breakbeat Hardcore130-152A house kick underneath a chopped funk break, and rave on top.
- Jungle160-180Six seconds of a 1969 drum solo, cut apart and reassembled.
- Drum and Bass168-180The jungle break tidied into two steps and given a studio budget.
- Techstep165-180Drum and bass stripped down to metal, reverb and empty space.
- Neurofunk170-178Techstep put through a lab: clinical, tight and sanded smooth.
- Liquid Drum and Bass168-178Rolling drums, real chords, and the ghost notes turned back up.
- Jump-Up170-180Drum and bass built for the front of the room and nothing else.
- Breakcore170-210Every break at once, edited past the point of usefulness.
- Drill'n'Bass150-180Jungle edits at machine-gun speed, with the bass playing jazz.
- Braindance110-165Drum machines programmed by someone arguing with the sequencer.
- Glitch95-130Digital failure treated as a drum kit, at very low volume.
- Big Beat118-142A breakbeat played through a wall of amplifiers and fuzz pedals.
- Nu Skool Breaks125-140Big beat sobered up: tight, syncopated and mixed for the sub.
- Footwork150-172160bpm of 808 triplets built to be danced against, not to.
Deconstructed Club
10Club music taken apart and reassembled wrong on purpose. The grid is a thing to fight.
- Deconstructed Club118-145Club music with its load-bearing parts pulled out and metal put in the holes.
- Hard Drum124-140Percussion doing all of the work, with the melody and the four-four thrown out.
- Ballroom120-136The Ha crash on beat 4, and a floor that knows exactly when to dip.
- Hyperpop140-175A pop chorus and a drum bus, both driven into the clipper until they distort.
- Glitchcore155-185The stutter edit promoted from an effect into the whole arrangement.
- Digicore140-170SoundCloud rap sped up, clipped, and arranged by teenagers in a Discord call.
- Sigilkore130-155Plugg beats with the samples reversed, so every bar swells into its own downbeat.
- Rage140-165The synth and the 808 do everything, and the drums are kept deliberately thin.
- Wave138-152Halftime drums at the bottom of a very large reverb, with most of them missing.
- Hardwave140-160Wave with the reverb pulled back and a distorted saw driven through the snare.
Chiptune and Synthwave
13Drums from a sound chip or a machine that is pretending to be 1984. Programmed, and proud of it.
- Chiptune130-175Drums from a sound chip that can only make one noise at a time.
- LSDJ Chip120-165Four channels, a grey Game Boy, and a groove measured in ticks per row.
- Bitpop112-145Chip melodies over drums that came from anywhere except the chip.
- Nintendocore160-210Metalcore with a Game Boy in the pedalboard and a drummer who means it.
- Amiga Mod110-150Four DMA channels, eight-bit samples, and a demo party deadline.
- Synthwave100-125A LinnDrum pattern with a gate on the snare and a Ferrari on the sleeve.
- Outrun112-138Four to the floor, a cowbell on every a, and a coastline going past at speed.
- Darksynth118-150Straight eighth kicks, a distorted snare, and a horror score that wants a pit.
- Dreamwave96-118The same LinnDrum, slowed down, with a shaker running under all of it.
- Chillwave88-112A cheap sampler, a warped cassette, and a drum loop mixed underwater.
- Vaporwave55-75Somebody else's drum machine, slowed to three quarter speed and left there.
- Future Funk112-138City pop chopped into sixteenths with a four to the floor kick nailed on top.
- Sovietwave88-116A march tempo, a rolled snare and a future that was supposed to arrive in 1984.
Other
6The ones that fit nowhere else. A short list on purpose, because a category called Other should stay small.
- Acid Jazz86-116A live drummer, a Hammond and a rare groove record, played by people who could read.
- New Jack Swing98-124Teddy Riley turned the swing knob up and gospel harmony landed on a drum machine.
- Electroclash118-134An 808, a Juno and a deadpan voice, arriving exactly when guitars were unfashionable.
- Digital Hardcore170-220A punk drummer sampled at 192 and run through everything Berlin had to hand.
- Sambass165-180Drum and bass with a ganza on top, exported from Sao Paulo at the end of the nineties.
- Witch House58-80Trap slowed to a crawl and drowned, from a joke about a genre that then existed.
What the patterns are
One or two bars of sixteenth notes across up to six voices: kick, a backbeat that is a clap or a snare or a rimshot depending on the genre, closed and open hi-hats, and two percussion lanes that change instrument to suit. Velocities are real rather than uniform, because the accents are most of what makes a groove sound like its genre, and they come across in the download.
Where a genre swings, the swing is in the file rather than drawn on the grid, which is what a hardware sequencer does and what your DAW expects. The MIDI is a standard format 0 file with the drums on channel 10 and the General MIDI note numbers, so it should land in any DAW and hit the right pads without remapping.
Thump is free, from Aphelion.