Brostep
The mid-range weaponised, over a half-time snare and a crash on one.
The pattern
2 bars, sixteenth notes. Loops until you stop it.
Half-time, but crowded. The main snare is still once a bar on beat 3 at 122, with a quieter one on beat 4 at 74 in bar one, so the back half of the bar carries more than the front. Kicks sit on 1, the and of 2, the a of 3 and the and of 4 in bar one; bar two adds one on beat 2 and hits the and of 4 harder, at 110. Bar two also drops the beat 4 snare and answers on the e and the a of 4 instead, the last at 104. Closed hats run every sixteenth up to the last beat of bar two, 80 on the beat, 68 on the and, 52 on the e and the a, with the open hat replacing the closed one on the a of 4 in bar one and the a of 2 in bar two. Crash on the downbeat of both bars and again on beat 3 of bar two. The honest limit: the last four hats of bar two, at 88, 70, 88, 70, stand in for a roll that would really be 32nds or a triplet burst. Re-trigger those four steps at a finer division once the file is in your DAW.
What it is
Rusko coined the word himself, in an interview, about his own records, and he did not mean it kindly. Cockney Thug and the run of tracks around it moved the interest of dubstep from the sub to the mid-range, and by 2011 that was what most of the world meant by the genre: Skrillex, Doctor P, Flux Pavilion, a festival stage, and a bass sound that screams rather than rumbles. The drums thickened to match. Where deep dubstep gives you a kick, a snare and space, this puts a crash on the downbeat, sixteenth hats all the way through, a second snare in the back half of the bar and enough kicks to read as a fill. Tearout is the harder, faster-cutting cousin of the same construction and it lives on this grid too.
What it sounds like
Distortion at every stage. The bass is a saw or a square run through waveshaping, bit reduction, formant filters and phasers, automated so violently that the timbre changes every eighth note. Growls, screeches and talking robot noises come from LFOs on formant and comb filters rather than from samples. Drums are compressed hard and layered three deep, with a crash on every downbeat and reverse cymbals into every drop. The mix is loud and bright, the sub is often a separate quiet layer under all that noise, and the top end above 8kHz is deliberately harsh.
Key elements
- Mid-range as the leadThe bass sits between 300Hz and 3kHz where a vocal or a guitar would be, and it carries the melody, the rhythm and the aggression at once.
- Timbre changing per noteEvery eighth or sixteenth gets a different processing chain, automated or drawn in by hand, so the drop never repeats a sound twice in a row.
- A crash on the downbeatCymbal on 1 of every bar and often again at the halfway point. It is what makes the drop sound like a band arriving rather than a loop starting.
- Sixteenth hats throughoutA full hat pulse under the half-time snare, so the top end is doing 140 while the backbeat is doing 70. Density here is what separates this from the deep end.
- A second snare late in the barAn extra hit on beat 4 or the a of 4 to push into the next bar. Deep dubstep would never, and that difference is audible in one listen.
How to get them
- GrowlA saw into a comb filter with the delay time on an LFO, then a waveshaper, then a resonant band-pass at 800Hz. Automate the comb time in eighth-note steps and record the automation live.
- Keep the sub separateRun a clean mono sine under the growl and high-pass the growl at 120Hz. Distortion eats low end, so the part that shakes the room must never go through it.
- DrumsLayer three snares, a body around 200Hz, a crack around 2kHz and a noise tail, then bus compress at 4 to 1 with a 10 millisecond attack so they hit as one object.
- CrashOne bright crash on the downbeat, high-passed at 400Hz, with a reversed copy of it running into the bar so the drop announces itself a beat early.
- HatsSixteenths at 80, 52, 68, 52 across each beat, then choose two places per eight bars to break into something faster. Everywhere else, leave the pulse alone.
- Swing50 percent and no argument. Nothing in this style is shuffled, and the machine-gun rigidity of the hats is part of what the aggression is made of.
Reference points
Rusko, Caspa, Doctor P, Flux Pavilion, Skrillex, Zomboy and Excision, on Circus, Never Say Die and OWSLA. Named as reference points for the sound, not as endorsements.
The pattern is a starting point rather than a rule. If you want the theory underneath why any of it works, Battuto measures it.