Bruxer's boards, Dropforge's songAll drums

Netlist Drum Computer

Mandible

1024 pages of bad intentions. Bruxer's bigger nastier brother.

Bruxer's eight voices, every part a real component, played by a song of up to 1,024 one-bar pages in sixty-fourth notes. A note can carry its own effects, its own odds, its own place left or right and its own settings, and the note after it never hears them. Eight LFOs reach any knob on any voice, and a bounce solves the parts.

VST®3 instrument · Windows 64-bit No activationmacOS VST3 and Audio Unit are in development.

WRITE on the Mandible panel, in Bruxer's pale steel and red: the top bar with WRITE lit beside SHAPE, the display reading PAGE 1, PLAYING, RUN, HOST, TEMPO 120.0, SWING, BITE 0.60 and BOUNCE on NETLIST; THE SONG across the top, twelve pages in miniature with page 1 picked, and two automation rows under them, KICK . SWEEP over 16 pages and HATS . CRUSH over 4; and under it page 1, its eight lanes of notes at their five levels, the six lanes of effects with CRUSH, REVERB and DELAY on three steps, PAN, ADVANCED with a REVERSE and a step's odds, the kick's SWEEP locked on two steps, the play head three quarters across.
  • 8 voices
  • 64 steps a page
  • 8 LFOs
  • 18 lanes a page

What it is

Bruxer's boards. Dropforge's song.

FROM BRUXER

The drums, every part a component.

  • Eight voices on Bruxer's own boards: a kick, a snare, closed and open hats, three toms and a clap, each with a tooth stage of its own
  • BITE, which makes every level a trigger of its own height
  • The rails every voice hangs off, and the bus that squashes the kit and heats it
  • The NETLIST bounce, which solves the parts
  • Its 5 kits, and its grooves from Thump

FROM DROPFORGE

The song, every note its own.

  • Up to 1,024 one-bar pages of 64 sixty-fourth notes, from Dropforge
  • Five levels for every note, and 6 effects switched on note by note
  • PAN, and ADVANCED's odds, REVERSE, STRETCH and FORCE CHOKE
  • Two lock lanes, and the automation rows
  • GENERATE: FILL, FILIGREE, FRAG and CRATE, and the two modes, WRITE and SHAPE

Then a page of 8 LFOs, with a chip under every voice knob to give it one. With no effects on, every board plays exactly as it does in Bruxer, which is free: the drums are all there, and Mandible gives them a song to be written into.

Hear it

Six takes, straight out.

Made on the instrument, and put here as they came: their levels untouched, and no limiter on any of them.

Take 1
Take 2
Take 3
Take 4
Take 5
Take 6
WRITE on the Mandible panel, which the camera moves across part by part: the top bar, THE SONG and its automation rows, the eight lanes of notes, the six of effects, PAN, ADVANCED and the two lock lanes with the page's keys, and SHOW with THE STEP, GENERATE, LOOP PAGE and FOLLOW.

WRITE

One song on top. The page under it.

WRITE is for the song: THE SONG along the top, a page in miniature for every bar, and the page you pick open under it to write on, 64 steps across and 18 lanes down. SHAPE, the key beside it, is for the sounds.

6 effects, note by note

Effects that belong to a note.

A note lasts from its drum's trigger to the next one. Switch an effect on for a step, and the notes struck on it have it from their first sample; what it made of them rings on after them, and the next note never goes in. CRUSH, REDUCE, PITCH and STRETCH work on the note itself. DELAY and REVERB are sends, and their returns go back into Bruxer's bus beside the drums, so SQUASH, HEAT and the sagging rails work on the tails too. The drums are real components, solved; the six effects are digital algorithms, and are called that here.

CRUSH The note rounded to two to the power of BITS levels across full scale, from sixteen bits down to one. BITS

The arithmetic

65,536sixty-fourth notes in a song

1,024pages64steps a page

A page is a bar, and every step of every page has its own 18 lanes: which of the eight drums it strikes and at which level, which effects they carry, where they are thrown, the odds they play, and what the two lock lanes hold. Over them, the automation rows run across the pages at lengths of their own.

Bruxer's boards, in SHAPE

Every drum a whole board.

The voices are Bruxer's own, board for board, every part a real component, each with a tooth stage of its own. In SHAPE, THE CONSOLE has a strip for each, with its fader, its pan, M and S, and a click opens its page under it: its SOUND from any of the 5 kits, its trigger note, MUTE, SOLO and OWN OUT, every knob on its board in cards with a chip under each for an LFO, and LAST STRIKE, the voice's last hit drawn whole with its trigger's height.

KICK A state-variable oscillator on two OTAs, swept down by its own pitch envelope, its attack folded in diode stages and driven into a triode, or into a fuzz with TOOTH on FUZZ.

Beside the drums, in SHAPE

Eight LFOs and the effects.

THE CONSOLE has two strips that are not drums. LFO opens a page of 8 LFOs, and every voice knob has a chip under it to take one. FX opens DRUMS FX, the effects' knobs in one place, with the song's use of each.

SHAPE on the LFOs: THE CONSOLE with LFO lit, and under it the LFOS page: how the chip under a knob works, and what CONT, HIT, SYNC and FREE do, down the left; the eight LFOs in cards, each with a cycle of its shape and where it is in it, CONT or HIT, its shape, FREE or SYNC, RATE and PHASE, LFO 5 an S&H on HIT and LFO 6 FREE at 1.00 Hz; and IN USE, the seven knobs they move, from KICK . TUNE to CLAP . TONE.

LFOS

Eight LFOs, on any knob.

  • Eight LFOs on a page of their own, each SINE, TRIANGLE, SAW UP, SAW DOWN, SQUARE, S&H or DRIFT, with a cycle of its shape drawn and where it is in it.
  • SYNC locks one to the song, from 1/64 to 8 BARS with triplets and dots; FREE runs it on its own, from 0.02 to 40 Hz. PHASE sets where its cycle starts.
  • CONT moves a knob through the hit. HIT gives each hit the LFO's value as it struck and holds it there.
  • Under every one of the 107 voice knobs is a chip: click it to pick an LFO, drag it up or down for how much, wheel it five percent a step, double-click it off. The knob's ring shows how far it reaches.
  • IN USE lists every knob an LFO moves, and a click opens its page. Locked to the song, S&H and DRIFT take their values from its position, so a loop or a bounce plays them the same way every time, and a NETLIST bounce follows every LFO the live boards do.

And the rest of it

Every step a decision.

FIVE LEVELS

Click a step. Five, then off.

Try it here: each click steps a note up through the five levels and back to nothing, as the panel does.

BITE

Five levels, five triggers.

Every hit is a voltage pulse, and BITE sets how far the softer levels' pulses fall below 10 V. The pulse's height is everything the hit does, so a soft note is a smaller, cleaner hit, and a hard one drives every tooth stage harder. At the kits' 0.60:

ADVANCED

Odds, backward, stretched, cut short.

Click a step on the ADVANCED lane, or a step's number over the page, and THE STEP opens in a drawer beside it. NOTE CHANCE and EFFECT CHANCE set the odds that its notes play and that their effects do. REVERSE plays the note backward from its step, swelling into its drum's next note, for up to two seconds; FADE, on DRUMS FX, brings it in from its quiet end. STRETCH plays it twice as long at its own pitch. FORCE CHOKE cuts it the moment the next sixty-fourth arrives.

FRAG

241 fragments, written out.

GENERATE's third tab: a library of written fragments in 24 families, from one eighth to a whole bar. Pick one and drop it into the page at any eighth that fits, over what is there or in its place, and hear it in the song before you keep it. A fragment's toms fall across the three toms by register.

CRATE

Two shelves of written drumming.

GENERATE's fourth tab has two shelves: THUMP, the grooves Bruxer carries from this site's library, and PHONON, Phonon's patterns with their toms, congas, bongos and timbales laid across the three toms by register. Pick a family, pick one, and it lands in green at its own tempo and swing, ready to keep and draw on.

LOCK 1, LOCK 2 AND THE ROWS

Any control, anywhere in the song.

Click a lock lane's name and pick its control: a voice's knob, the toms' shared ones, the bus's or an effect's. Each step can hold its own value. A lock takes hold at the hit, as Bruxer's do, and lets go after it. + AUTOMATION ROW draws any of the same controls across the pages, each row going round at a length of its own.

PAN

Thrown, but never the kick.

Every note on a PAN step but the kick goes left or right by up to 50 degrees. The throw comes from the song's position, so the same song throws the same way every time.

THE RAILS

Hit the kick. The kit sags.

Every voice and the bus's monitor amplifier hang off the same rails. A loud kit pulls them down, and while they are down every pitch in the kit goes flat and every voice loses a little headroom. SAG on the bus's page says how far they give, and READINGS shows them giving as the song plays.

MIDI AND OUTPUTS

From your keys, to your mixer.

The drums answer the GM drum notes, 36 for the kick to 39 for the clap, on any channel. Eight stereo outputs: the mix, and one each for the kick, the snare, the hats, the three toms and the clap. OWN OUT, on a voice's page, sends it to its own.

NETLIST

Play the equations. Bounce the parts.

While you play, Mandible runs Bruxer's boards as equations, about half of one core on the default song. With BOUNCE on NETLIST an offline render solves the boards and the bus, part by part, about twelve times slower than real time; LIVE plays the equations. Both are 56 samples late at 44.1 and 48 kHz. If the netlist fails mid-render the live boards carry the rest and the fault is logged. A reversed or stretched note plays as live plays it, in either.

YOURS

No activation.

No license server, and no phone-home. Bruxer's five kits to start from, Default Tooth, Clean Bite, Full Bruxism, Crushed Metal and Tension Toms, and any voice's SOUND from any of them. 199 parameters, every one automatable but BOUNCE.

Bruxer's boards, on Dropforge's song

Mandible

1024 pages of bad intentions. Bruxer's bigger nastier brother.

VST®3 instrument · Windows 64-bit No activationmacOS VST3 and Audio Unit are in development.

At a glance

Mandible specifications

Technical specifications for Mandible, Netlist Drum Computer
FormatVST®3 instrument · Windows 64-bit
In developmentmacOS VST3 and Audio Unit
Requires64-bit Windows 11, in any version Microsoft still supports. When the Mac version ships: macOS 15 or later, on Apple silicon or Intel.
Voices8 · kick, snare, closed hat, open hat, low, mid and high tom, clap · Bruxer's boards
The circuitBruxer's original analog circuit, every part a component · the boards, their shared rails and the bus
The songUp to 1,024 one-bar pages · 64 steps a page, a sixty-fourth note a step
Lanes18 · 8 of notes at 5 levels, 6 of effects, PAN, ADVANCED, 2 locks
LevelsBITE: the trigger's height · at 0.60, level 1 fires 6.1 V and level 5 10 V
EffectsCrush, reduce, pitch and stretch on the note · a sixteenth-note delay and a Freeverb, sent into the bus · digital algorithms
ADVANCEDNote chance, effect chance, reverse, stretch, force choke · step by step
Locks2 lanes, each any control · automation rows on THE SONG
PANEvery note but the kick, thrown up to 50 degrees either way
LFOs8 · 7 shapes · SYNC from 1/64 to 8 bars or FREE from 0.02 to 40 Hz · on any of 107 voice knobs
BusSag on the shared rails · Squash, a log-domain compressor · Heat, a triode each side · Master
GeneratorsFILL, FILIGREE, FRAG's 241 fragments · THE CRATE: Thump's grooves and Phonon's patterns
MIDIDrum notes 36, 38, 42, 46, 43, 47, 50 and 39, any channel
Outputs8 stereo · the mix, and one each for the kick, the snare, the hats, the three toms and the clap
KitsDefault Tooth, Clean Bite, Full Bruxism, Crushed Metal, Tension Toms · any voice's sound from any of the five
PlaybackBruxer's boards as equations · about half of one core on the default song
BounceBOUNCE NETLIST: the parts and the bus, solved · LIVE: the equations
Bounce timeAbout twelve times slower than real time on the default song
Latency56 samples at 44.1 and 48 kHz, the same in playback and the bounce
Parameters199 published, all automatable but BOUNCE
The panel1680 by 960 · WRITE and SHAPE
Validation47 of 47 validator tests · host-tested
ActivationNone. No license server, no phone-home
Security updatesUntil November 2031
LicenseLicense agreement · Facts sheet
VST Compatible

VST is a registered trademark of Steinberg Media Technologies GmbH.