Thump

Hard Trance

The hoover, the offbeat open hat, and a snare roll that lasts half a bar.

140-155 bpm4/4Minor, one note held for four bars2 bars

The pattern

2 bars, sixteenth notes. Loops until you stop it.

Kick
Clap
Closed hat
Open hat
12341234
Tempo148 bpm
Length2 barsHits31SwingStraightLoop lasts3.24sMappingGM, channel 10, clap 39

Bar one is almost empty for the tempo: kick on the four beats, clap on 2 and 4, an open hat on every offbeat at 100 to 106, and a single closed hat at 46 on the e of each beat. Four closed hits and four open hits is the entire hi-hat part, which leaves the midrange free for the hoover. Bar two hands its whole second half to the roll. Every hat comes out after beat 2 and eight sixteenth claps climb across beats 3 and 4, from 56 through 76 and 96 up to 110 at the loop point. That is the shape of the genre in miniature: two beats of nothing but a rising clap, and then everything at once.

What it is

The sound everyone thinks of first is a factory preset. The Roland Alpha Juno 2 shipped in 1986 with a patch called What The, a detuned pulse stack with the pulse width modulation turned up, and by 1992 it had been sampled onto so many records that it stopped being a preset and became an instrument. Belgian new beat got there first, and Dutch and German hard trance built a genre on it. The tempo runs 140 to 155, the kick is distorted, the offbeat open hat is enormous, and every sixteen bars the track stops dead for a snare roll. It is the direct ancestor of hardstyle, which has its own page in the hardcore family, and a first cousin to UK hard house, and it was mostly finished by 2003, before the Dutch scene brought the same sound back in a harder form.

What it sounds like

Loud and mid-heavy. A distorted kick with a lot of 200Hz in it, a clap compressed until it clicks, and an open hat on every offbeat that is genuinely as loud as the clap is. The closed hat plays only the e of each beat, so the top end has four quiet events a bar and nothing else, which leaves an enormous amount of room for the hoover. That sound is the lead: a detuned pulse stack with a slow filter sweep, played as long single notes rather than as a melody, usually pitched down an octave and put through a phaser.

Key elements

  • The hooverThe Alpha Juno What The patch, or a stack of detuned pulse waves imitating it. Played as sustained single notes with a filter sweep across them, not as a tune.
  • Closed hats on the e onlyOne quiet hit per beat, on the sixteenth immediately after the kick. It leaves the rest of the bar to the open hat and to the lead.
  • Open hats at clap levelOn all four offbeats at 100 to 106, within four to ten points of the clap. It is the loudest hi-hat programming anywhere in this family.
  • An eight step snare rollHalf a bar of sixteenth claps climbing from 56 to 110. In an arrangement it runs for a full bar or two and stops the track dead while it happens.
  • A distorted kickSaturated hard enough to have real energy at 200Hz. It is doing the work a sub would do elsewhere, because these records were mixed for tents rather than for clubs.

How to get them

  • KickA 909 kick into a tube distortion and then a band-pass around 150 to 250Hz. The weight should come from the distortion products rather than from a sine layer.
  • HooverThree or four detuned pulse oscillators with the pulse width modulated by an LFO near 5Hz, into a resonant low-pass with a slow manual sweep, then a phaser and a short reverb.
  • Open hatAs loud as your clap, decay about three quarters, in a choke group with the closed hat. If it feels too loud in the room it is probably correct.
  • The rollEight sixteenth claps across beats 3 and 4 climbing from 56 to 110, with the open and closed hats pulled off those steps entirely. Program every hit by hand.
  • Compress the clapFast attack, high ratio, enough gain reduction that the transient audibly clicks. This is one of very few places in dance music where an overcompressed clap is correct.
  • Stop the trackCut everything except the roll for a bar, then bring the whole arrangement back on the downbeat. That drop is the form and it happens two or three times a record.

Reference points

Yves Deruyter, DJ Scot Project, Kai Tracid, Cosmic Gate's early records, and the Tidy Trax and Bonzai catalogues. Named as reference points for the sound, not as endorsements.

The pattern is a starting point rather than a rule. If you want the theory underneath why any of it works, Battuto measures it.