Rawstyle
Hardstyle with the reverse bass deleted and the kick made to scream.
The pattern
2 bars, sixteenth notes. Loops until you stop it.
Sixteenths at the true tempo, 155, two bars. Compare this against the hardstyle grid on the previous page and the difference is a whole lane: there is no bass on the offbeats here, and nothing replaces it, because the kick tail is doing that job. The hats never touch a beat or an offbeat. They sit on the e at 54 and the a at 68 of each beat, in every beat of the loop except beat 4 of bar two, where the kick roll clears them out. Bar one carries a stutter kick at 94 on the and of 2. Bar two closes with a three hit roll, 116 into 104 into 114 across beat 4, and then leaves the last sixteenth completely empty, with the crash landing on the first kick of the roll. That gap is deliberate and it is worth more than a fourth hit.
What it is
Around 2010 the euphoric side of hardstyle had become very large and very polished, and a group of producers reacted by removing the thing that made it dance music. The reverse bass went. In its place came a kick with a distorted, pitched, screeching tail long enough to fill the offbeat by itself, so nothing needs to sit there. Radical Redemption, Ran-D, Adaro and the Minus Militia records pushed it darker and slower than mainstream hardstyle, with spoken-word intros and no euphoria at all. The scene calls the euphoric side and this side by different names and treats them as separate genres, which is fair: they are built differently.
What it sounds like
A kick that is really three sounds welded together, and the last of them is a distorted tone rising in pitch across half a beat. It sounds like a diesel engine complaining. Hats sit on the sixteenths between the beats rather than on the offbeat eighths, which pulls the loop forward without adding weight. The clap is on beat 3 as in hardstyle. Above it, a screech, a growl, a pitched-down voice reading something ominous, and no melody to speak of until the last third of the track.
Key elements
- No reverse bassThe defining absence. There is no lane for it here because the kick tail already occupies the offbeat, and putting a bass note there fights the kick rather than answering it.
- The screech kickA kick whose tail rises five to eight semitones through half a beat while distorting further as it goes. Three or four separate layers, each processed on its own bus.
- Sixteenth hatsHats on the e and the a of every beat, skipping the beat and the offbeat entirely. Quiet on the e, louder on the a, so the pattern leans into the next kick.
- The kick stutterAn extra kick a sixteenth or an eighth off the grid, once a phrase, at reduced velocity. In a genre this rigid it functions as a whole fill.
- Spoken introThirty seconds of a pitched-down voice over a drone before any drum arrives. It is a convention of the style rather than a flourish, and almost every release has one.
How to get them
- Build the tail separatelyMake the kick body as its own sound: a sine or saw tuned to the root, a pitch envelope rising six semitones over 300ms, then three distortion stages in series with a filter between each. Print it, then layer a punch and a click on top.
- Distort in stagesNever one plugin at maximum. Soft clip, then a tube stage, then a waveshaper, each adding six to eight decibels, with a low-pass between them to control the fizz. One hard distortion sounds thin no matter how hard you drive it.
- Hats on the e and the aClosed hats at around 54 on the e and 68 on the a of every beat. Nothing on the beat and nothing on the offbeat. That asymmetry is what gives the loop its lean.
- Do not put a bass under itAnything you add below 150Hz between kicks will phase against the tail. If the low end sounds empty, lengthen the kick rather than filling the gap.
- Screeches from the kickResample your own kick tail, pitch it up two octaves and play it as a lead. It guarantees the screech and the kick share harmonic content, which is why the good records sound welded together.
- Roll into the loopThree kicks on the last beat, then leave the final sixteenth empty. The silence before the downbeat does more work than a fourth hit would.
Reference points
Radical Redemption, Ran-D, Adaro, Warface, D-Sturb, Rejecta, and the Minus Is More, Roughstate and End of Line catalogues. Reference points for the sound, not endorsements.
The pattern is a starting point rather than a rule. If you want the theory underneath why any of it works, Battuto measures it.